Blender Animation Software Advantages And Disadvantages

  воскресенье 12 апреля
      29

News, Shorts, and Everything Else in the World of Animation! Welcome to Submission Rules.Source your VideosPlease post videos directly from source. (official website, youtube, vimeo, etc.), if a blog post adds nothing of value to the content, it is not worth submitting.Flair your postsLinks must be categorized with a flair. right after you submit them. If you do not give your post a proper link flair it will be automatically removed.Any Improvement Posts are okAny submission.that help animators improve their skills.

are allowed.Looking for an animator?.Please treat your submission like a job posting and include necessary No free offers allowed.No links to lazy online petitions.Meaning no action is going to be taken beyond collecting signatures or likes.No spoilers in titles.Please tag your submission as SPOILERS if it contains any. Spoiler.(#s 'Tag spoilers in comment like this').One post per 36 hours.Do not spam us everyday with your back catalogue. Quality is better than quantity.Keep all simple questions to the 'No Stupid Questions' threads.However, if your question generates discussion, go ahead and post it by itself.Follow Reddit's Self Promotion GuidelinesWhen posting your own content, please be mindful of.Please note that if your account is younger than a month or if your link karma is less than 15, your post will automatically removed by the automod in order to prevent spam.

Task 5 investigating web animation software and web player plugins. The main disadvantages of Flash is that content could corrupt unwittingly forexample, integrating audio into the animation. It is initially designed to produce sequences of different kind of movement within animation. The main advantages of Director is that you can.

If you aren't a spammer, contact a mod to get your post approved! AMAsFYI.Holding an event/collab for the entire community?

Message the mod and get it stick'd on this sidebar.has compiled an. Kiss your weekend goodbye.Looking for a Book and supply recommendations?.for your animation.Pros and Cons forWIKI. FAQ (coming soon)Animation related websites.Contests.Collaborations.Related subreddits. So 2 years ago posted and I thought we should revisit it.In the comments please list what you use, what the pros and cons are, and if possible please include a link of some work created in that program. 2D and 3DAfter Effects -. Pros - Deep and powerful. Lots of options.

Almost anything can be done if you find the way. Import lots of file types. Preview playback settings. Cons - Deep and Powerful. Daunting to learn. Requires a lot of processing power.

Drops frames in weird places (esp for swf and time-remapped lip syncing) for no reason until you purge memory and it re-loads. Examples -, the uses AE for character acting. Subreddit -Animate CC (previously known as Flash) -. Pros - Fairly quick to learn the basics of. Vector animation. CC library integration. Create your own brushes.

Frame-by-frame. Cons - It's an Adobe product, so expect glitches.

The brush tool is a pile of shit. The timeline can be difficult to change if you have a lot of tween action.

Cant import anything from raw (psd sort of). Examples - and. Subreddit -Dragonframe -. Pros - Great for stop motion, can connect a camera and shoot straight in to software. Easy to navigate. Can be used for frame by frame drawings as well. Cons - None for what it is.

Examples - The Little Prince))(note: I haven't used this in years so it may have changed)Motionbuilder -. Pros - Great if you come across Mocap data you want to use.

Built in control rig is super useful with lots of out-of-the-box features to make animating a whole lot easier. The magic path of intuition pdf download. It's an animation powerhouse.

You can retarget animations from different rigs (with valid control rigs) to other models with ease and adjust them even easier. I used to animate in Max and now I avoid it. Still need to learn Maya (which I've heard is the all-around better animation tool if you're looking for an all-in-one program since Motionbuilder is strictly for animation, meaning you export the animation from Motionbuilder, and import it to Max or Maya or whatever program you use, then render). Cons - Not a lot of documentation or tutorials out there (I've even made a couple to fill a void). The process is quite a bit different from traditional animating and the Control Rigs can sometimes have some weird issues but I still feel like it saves me time instead of animating straight in Max considering I don't really need to construct my own control rig and instead use the Motionbuilder default Control Rig. Examples -Nima -.

Pros - Online, all in the browser, which makes it more accessible than other tools. It's a bit like Spine. Cons - Online, could be a con. Still scarce on features (open beta). Examples -Opentoonz -.

Pros - Sooooo many features. Highly customizable, you can use rooms to your advantage and customize keyboard shortcuts.

Used by big names like Ghibli and Futurama. No need for any outside programs as you can pretty much do everything in Opentoonz (not to say you should though). Open source, constantly gettin better. As far as tutorials, has a great playlist that I am currently watching that goes into pretty good detail with the program. Cons - Soooo many features that it gets complicated. Not many help guides, can get intimidating for first timers and turn them off to the program.

The saving system takes some getting used too, I've saved many a project and tried to open it later only to learn I screwed up/ didn't save level order. This has been my experience with it, mostly good, can get frustrating. Examples - Studio Ghibli films, TV series like Steven Universe and Futurama. Subreddit -Photoshop -. Pros - Animation functions are simple, easy to understand, especially if you're used to Photoshop. You're able to edit everything within Photoshop as you're animating. Can easily export animated Gifs.

Cons - Raster as apposed to Vector. Refuses to export animated Gifs that are too big or complicated. Animation speed in program often doesn't match exported animated gif's speed. Reportedly drops frames when exporting video files. Examples - andToon Boom Harmony -. Pros - Super powerful. The top tier Harmony package is insane.

A lot of studios use it. The things you can composite for a 2D puppet rig are insane. Even the Essentials version is great (the one I use). Hot keys are more enjoyable than Flash's (which can be customized, but still) and the drawing tools feel a whole lot better. Also, the color palette system is great for changing colors on the fly. Contains auto lip sync tool that is apart of the program. Cons - Complicated to learn, especially if you've been super familiar with Flash (me).

I still think Flash is better for fast and dirty animations but I think that may be due to me still learning Harmony. Examples -, including The Simpsons and Rick And Morty. Subreddit -TV Paint -. Pros - It draws beautifully. It's the one program that can replicate pencil drawings on paper really well.

I use Animate CC and/or After Effects. For 2D: Toon Boom Harmony.Pros: Super powerful. The top tier Harmony package is insane.

A lot of studios use it. The things you can composite for a 2D puppet rig are insane. Even the Essentials version is great (the one I use). Hot keys are more enjoyable than Flash's (which can be customized, but still) and the drawing tools feel a whole lot better.

How to use blender software

Also, the color palette system is great for changing colors on the fly.Cons: Complicated to learn, especially if you've been super familiar with Flash (me). I still think Flash is better for fast and dirty animations but I think that may be due to me still learning Harmony.3D: Autodesk MotionbuilderPros: Great if you come across Mocap data you want to use. Built in control rig is super useful with lots of out-of-the-box features to make animating a whole lot easier. It's an animation powerhouse.

You can retarget animations from different rigs (with valid control rigs) to other models with ease and adjust them even easier. I used to animate in Max and now I avoid it.

Still need to learn Maya (which I've heard is the all-around better animation tool if you're looking for an all-in-one program since Motionbuilder is strictly for animation, meaning you export the animation from Motionbuilder, and import it to Max or Maya or whatever program you use, then render).Cons: Not a lot of documentation or tutorials out there (I've even made a couple to fill a void). The process is quite a bit different from traditional animating and the Control Rigs can sometimes have some weird issues but I still feel like it saves me time instead of animating straight in Max considering I don't really need to construct my own control rig and instead use the Motionbuilder default Control Rig.

Well my knowledge of Opentoonz is (very) limited, but here's my experience with it:PROSSooooo many features.Highly customizable, you can use rooms to your advantage and customize keyboard shortcuts.Used by big names like Ghibli and FuturamaNo need for any outside programs as you can pretty much do everything in Opentoonz (not to say you should though)Open source, constantly gettin betterCONSSoooo many features that it gets complicated.Not many help guides, can get intimidating for first timers and turn them Off to the programThe saving system takes some getting used too. I've saved many a project and tried to open it later only to learn I screwed up/ didn't save level order.This has been my experience with it, mostly good, can get frustrating. As far as tutorials, has a great playlist that I am currently watching that goes into pretty good detail with the program.

Blender is an extensive 3D modeling and animation tool. Blender itself is free and open source. Initially the learning curve is a bit steep when compared to entry level packages but Blender is a tool with a lot of capabilities. For the past eight years Blender 3D modelers, animators and artists have been using Blender extensively to 3D print. It is this vibrant bright community of Blender users that makes Blender so special.

The unique thing about Blender is that the community is so large that there are a lot of resources, tools, guides and people to help you learn to master Blender. We’ve made a list of some of the top Blender resources worldwide to get you started with this great tool.The. In addition to letting you download Blender itself there are a lot of learning resources there also.There is a.There is a tutorial.There is also an extensive.You can even download complete.The Blender Foundation has over the years put out a number of animated shorts made by the Blender community to illustrate the capabilities of the software. The Blender Institute is now making a film “.”Blender also shares its.The Blender foundation also has a.BlenderNation is a blog and news source for all things.If you have a direct question the Blender Stack Exchange.and you can get feedback or meet members of the Blender community.

Windows

CGMasters.BlenderMarket.BlenderGuru has an extensive number of tutorials in areas such as.BlendSwap is.Blender 3D Noob to.Reddit has an active.Lynda has an.Tuts+ has.Udemy has a $10.Blend3rArchitect is about.Hackaday wrote a post a while.Gordon Fisher wrote a.On the fence about using Blender, this.Have you found any more Blender resources we should list? Please tell us.